El Camino College - Division of Mathematical Sciences
Math 140
Finite Mathematics for Business and Social Sciences
4 units; 4 hours lecture
Grading Method: Letter
Associate Degree Credit --- Transfers to CSU and Transfers to UC
Prerequisite: Mathematics 73 or Mathematics 80 with a minimum grade of C or qualification by testing (El Camino College Mathematics Placement Test) and assessment.
Catalog Description:
This course consists of a study of equations, matrices, linear programming (a geometric approach), sets, counting, probability, probability distributions, statistics, Markov chains, and game theory.
Course Objectives and Methods of Evaluation:
- Course objectives (list the major objectives stated as student outcomes in behaviorally measurable terms.)
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- Graph linear functions.
- Use linear functions to model problems from the business and social sciences.
- Solve a system of linear equations by: comparison, substitution, elimination, and the Gauss-Jordan technique.
- Add, scalar multiply, and multiply matrices.
- Find the inverse of a matrix.
- Graph linear inequalities in two variables.
- Use the graphical method of linear programming to maximize and minimize linear functions subject to a set of constraints.
- Find the union, intersection, and complement of sets.
- Count the number of elements in a finite set using the multiplication principle, permutations, and combinations.
- Find the probability of a given event.
- Find the expected value of a random variable.
- Computer the mean, the variance, and the standard deviation for a given set of data.
- Computer probabilities for binomial random variables directly using the standard normal approximation.
- Computer probabilities for normal random variables using the standard normal tables.
- Write a transition matrix for a Markov chain and find the steady state vector for this matrix.
- Find the transition matrix for a Markov chain after k-transitions and interpret the results.
- Find the optimal strategies and payoff for a two-person, zero sum matrix game that is strictly determined and for a matrix game that has mixed strategies.
- Methods of Evaluation - Associate Degree Credit Course
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- Substantial writing assignments are inappropriate for this degree applicable course because:
- The course primarily involves skill demonstrations or problem solving.
- Computational or non-computational problem-solving demonstrations, including:
- Exam
- Quizzes
- Homework problems
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Outline of Subject Matter
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Approximate Time
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Major Topic
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8 hours
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I. Applications of Linear Functions
- The Cartesian Plane and Graphing
- Equations of Straight Lines
- Linear Modeling
- Two Lines: Relating the Geometry to the Equations
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8 hours
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II. Systems of Linear Equations
- Linear Systems as Mathematical Models
- Linear Systems Having One or No Solutions
- Linear Systems Having Many Solutions
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6 hours
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III. Matrices
- Matrix Addition and Application
- Matrix Multiplication and Applications
- The Inverse of a Matrix
- More Applications of Inverses
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6 hours
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IV. Linear Programming
- Modeling Linear Programming Problems
- Linear Inequalities in Two Variables
- Solving Linear Programming Problems Graphically
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12 hours
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V. Logic, Sets, and Counting Techniques
- Logic
- Sets
- Applications of Venn Diagrams
- The Multiplication Principle
- Permutations
- Combinations
- Other techniques including combinations of all the previous ones
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| 12 hours |
VI. Probability
- Equally Likely Outcomes
- Outcomes with Unequal Probability; Odds
- Discrete Random Variables and Expected Value
- Addition Rules for Probability; Mutually Exclusive Events
- Conditional Probability
- Multiplication Rules for Probability: Independent Events
- Bayes' Theorem
- Binomial Experiments
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| 8 hours |
VII. Statistics
- Organizing Data: Frequency Distributions
- Measures of Central Tendency
- Measuring the Dispersion of Data
- Continuous Random Variables and the Normal Distribution
- The Normal Approximation to the Binomial Distribution
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| 4 hours |
VIII. Markov Chains
- Combining Matrices with Probability: The Transition Matrix
- Regular Markov Chains
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| 4 hours |
IX. An Introduction to Game Theory
- Strictly Determined Games
- The Expected Value of Games with Mixed-Strategies
- Solving Mixed-Strategy Games
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4 hours
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Examinations
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Note: Included in each unit above was one hour of review and one hour of testing
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| Total: |
72 Hours |
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Planned Instructional Activities:
Lecture, discussion, individual assistance, calculator activities, computer aided instruction
Entrance Skills and Knowledge:
List the required skills and/or knowledge without which a student would be highly unlikely to receive a grade of A, B, C, or Credit (or for Health and Safety, would endanger self or others) in the Target Course.
- Solve linear equations at the Intermediate Algebra level.
- Evaluate linear functions at the Intermediate Algebra level.
- Graph linear functions at the Intermediate Algebra level.
- Find the slope-intercept and general forms of equations of lines given two points or a point and the slope at the Intermediate Algebra level.
- Solve systems of linear equations by the graphical, substitution, and elimination methods at the Intermediate Algebra level.
- Solve and graph linear inequalities and systems of linear inequalities at the Intermediate Algebra level.
Source of information: Course Outline of Record dated February, 1999
Last Updated On: 11/3/09